The Pinbox to the left is my very first. I started by building the left ramp and slowly added and modified from there. The ramp in the back is for the beginning launch, the marble will go out of the box and back in and onto the play board if it has enough momentum. Each ramp has thumb tacks throughout it to slow the marble down and to help make multi balls more manageable. The inner loop ramp holds multiple balls on one side, the other is open so knocked balls can fall out of the loop and onto the play board. The other larger middle loop houses a draw bridge type door under the left loop which isn't in the photo; simply hit the cardboard door. This helps slow the ball, which usually hits this loop with a lot of speed, and also makes a small noise so the player knows which loop they hit. This loop drains under the right side ramp. Lastly the middle lane houses a ball lock under the middle/left ramp which can release and hold a single marble. Hitting the secret lane is a very fun and difficult shot because its a smaller lane than the others (most are an inch wide, this lane is about 3/4 an inch).
The middle is a part of Pinbox3000's GameChanger series! Swamp Quest is super fun, it has a ton of ball locks: one on each triangular bumper, the witches book lock on the large quarter pipe ramp, and the weight triggered three ball lock left ramp; that are easily released. This Pinbox has great ball movement overall and the upper ramp that goes out of the box and back onto the play board is awesome and super difficult to hit. The only issues I've had with this pre-made design is if you launch the ball with a lot of force, it will sometimes fly out of the Pinbox instead of going all the way up the large ramp, which I believe is what's intended. The Pinbox3000 guys did a really good job with this one, I can only imagine the other two GameChangers are just as fun.
The Pinbox to the right side is my current project which is almost completed. When creating it I wanted to have all of my ramps interconnect which is something I think I really succeeded on, the ramps all connect to each other and are all satisfying shots to hit. This play board is very fast and very difficult. The launch sends the ball in two ways (sometimes it hits the crease of the folded paper and doesn't hit the target), mostly the marble gets sent around the outer orbit of the Pinbox with great momentum, sometimes the marble will launch into a small loop around the base of the back left ramp. Every ramps base has a loop around it to make for a fast moving play board, and every ramp you hit feeds into another ramp which propels the marble downward making it gain momentum when traveling to the players flippers. I'm considering what to do with the middle section of the play board right now... I'm thinking another ramp that curves to the right and feeds into the upper back orbit ramp. But what I'm really trying to figure out is how to integrate multi-ball opportunities onto this play board; as of right now it is a single marble game.
Thank you if you read this far! I love gushing about my designs and how awesome this product is. Designing a pinball machine has always been a dream of mine; and the Pinbox3000 scratches that pinball creation itch. If anyone would like to talk more about designs, experiments, ideas, play board layouts, etc... please feel free to reply or follow me on my instagram, I post my Pinbox creations and videos on there quite often. I'm @CyborgHighfive